Game Drives


So, recently, I learned about the concept of drives as they relate to game design, and some ways they can be implemented, and that got me thinking about what kinds of drives I could focus on in my level

One of the biggest drives I already have in my level is a sense of curiosity, wondering what could be around the corner. The way I will enhance this drive is by creating secret passages to hidden rooms, though I don't yet have the technical know-how to put anything actually rewarding in these hidden rooms.

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